Maya

Apart from the old method of rendering wireframes in maya through vector rendering, and rendering creased line, this one uses mentalray countour shaders

This is the first part of a multi-part tutorial on blendshapes.

People have continuously kept asking me how Ive got the effect of rendering a wireframe over the ambient occlusion. and this is what this tutorial is all about.

A breakdown on using ambient occulsion node in maya

Apart from the old method of rendering wireframes in maya through vector rendering, and rendering creased line, this one uses toonshaders