Apart from the old method of rendering wireframes in maya through vector rendering, and rendering creased line, this one uses mentalray countour shaders

A useful little script for assigning a ToonShader or ContourShader based wire-frame to selected objects in the scene.

This useful little script basically allows you to open a crash/saved file from within maya.

18 days is an epic book mainly for the artwork of Mukesh Singh and especially the direction taken by Grant Morrison. I got hooked from the first 2-3 artworks, and couldn't put it down until I saw and read, everything that this book had to offer.

I am a huge transformers fan and used to watch the cartoons when I was a kid, and the movie took it to an all new level. This book is a guide to all the robots that were shown in the revenge of the fallen, just what I was looking for a very content rich book on Transformers.

I am a huge dragons fanatic, as I was searching for a book that would give me more information on how to create more believable dragons, I ended picking up Dracopedia and it is fantastic.

A useful little script that builds a Menu from any folder containing various scripts.

This is the first part of a multi-part tutorial on blendshapes.

People have continuously kept asking me how Ive got the effect of rendering a wireframe over the ambient occlusion. and this is what this tutorial is all about.

A useful little script for using Transfer Attributes on multiple meshes.

A useful little script for making a more Realistic Leaves Shader.

A useful little script for using GammaCorrection on File Nodes.

A useful little script for showing the index of blendshapes.

A useful little script for assigning a toon based wire-frame to selected objects in the scene.

A breakdown on using ambient occulsion node in maya

A useful little script for giving objects in a maya scene id numbers (miLabel).

Apart from the old method of rendering wireframes in maya through vector rendering, and rendering creased line, this one uses toonshaders

For those who dont know what High Level Shader Language (HLSL) is a proprietary shading language made by Microsoft for use with Direct3D API.